SHELTER

It was in the rapids that I lost my first cub.

There was no warning, just the sudden sense of shock as a vast wave swept through our pack, submerging us all in a rolling tide of water. Darting to the shore, I immediately counted my remaining children, silently noting a missing face. Waiting for a few moments, I clung to the hope that it had perhaps gotten itself stuck on some kind of branch or stone and would soon appear, so we could continue on as a family… However, there was no choice but to continue trekking through the wilderness – if not for progression’s sake, but for the hungry four that trailed, squealing at my feet.

Shelter is not in any form a conventional game release. Developed by independent studio, Might and Delight – best known for 2012’s Pid – it is, essentially, a badger life simulator. With no emphasis on controls or direction, the game places you into the role of a mother badger (or, sow), who must care for her five, individually patterned cubs that dance playfully around their earthy sett. Digging roots and catching smaller prey, you must keep your family fed as you travel the land, fending off danger and always keeping a close eye on the safety of your pack.

The true aspect that instantly attracted me to Shelter was its beautifully simple art style. Rendered in a very basic, I-hate-to-say-retro ruggedness, the game relies heavily on its immersive world and bright, organic patterns that certainly draw you into an atmosphere of pure, untouched nature. It becomes very clear how much Might and Delight opted to focus on character and personality throughout this experience, creating a game that feels almost as if you are playing through an intricate landscape painting – whereas, say, a studio that had tried to emulate realism in its graphics would have fallen far short of the mark, leaving us with a cold, artificial copy.

Shelter is a world that drinks deeply from your sense of concern and nurturing, quickly cementing a strong bond to your pack, without the need for introduction or additional information that most modern games rely so heavily upon. An atmospheric, acoustic soundtrack drips and fades along your journey, complimenting each subtle note of season, whilst also inspiring fear and dread with every passing danger. It is these small, immersive details that all combine so perfectly into an experience that can become heavily entwined in emotion throughout play. The huge sigh of relief as you finally manage to pounce on that elusive fox you’d been stalking, giving your cubs that little, extra boost; the careful, measured steps through the undergrowth, terrified of the hawk that circles above – the little moments and spikes of sentimentality that shape every minute along the way.

This is not by any means a long game – I counted roughly four or five stages in total – however, it certainly warrants the time spent exploring and indulging in its rich, lively environments. The gameplay itself could perhaps be compared to one giant escort mission, but it is important to note that the cubs are by no means a burden upon you, rather travelling companions that you honestly feel indebted to protect. In full circle, I began this review detailing the death of one of my own, and it was a hard blow of loss that far surpassed any other title I have played of similar ilk.

Beside being a great new addition and real victory for Steam’s Greenlight, Shelter inspires an appreciation of the hardships within nature and, ultimately, motherhood itself – a must play for any who wish to escape the decaying, urban shadow that haunts so much of our lives, for a small glimpse into the untouched circle of the animal kingdom.

Buy it on steam here or from the website here

Visit Might and Delight’s website here

GUNS OF ICARUS ONLINE

In today’s online titles, ‘Cooperative’ does not necessarily indicate ‘Teamwork’ – a fact that should leave most gamers dropping their heads in shame.

Perhaps it was that time Coolguy94 slammed you off the map with a grenade launcher in Left 4 Dead, or maybe even the session where that frankly hilarious teammate of yours decided your vehicle was the most convenient way to carry some extra C4? In any case, the multiplayer scene in the majority of current games do not benefit the conscious companion.

Enter Guns of Icarus Online, the in-progress successor of Muse Games’ 2010 airship-based turret defence title.

Sailing past its interesting, albeit shaky, origins, this newly Kickstarted incarnation of Steampunk-themed dogfighting allows for players to finally test their mettle against one another in a variety of classic gamemodes, including deathmatch and king of the hill. With a choice of 7 unique ships and 3 classes, it is up to each vessel’s team of 4 to pilot, repair and fire each gun, working closely together to secure sky domination.

The real beauty of Guns of Icarus Online, however, lies deep within its community. With a dedicated force of helpers, guides and active forums, you are never far from receiving the odd push from those of experience. Captains and crewmen alike are happy to advise on ways in which to maximise efficiency on a ship, as well as an included, if basic, tutorial that covers the core aspects of gameplay.

In terms of customisation, each airship can be decked out with a variety of guns, allowing much room for strategy and preferred ways of assault. For example, placing a heavy gun, such as a Carronade, on the front of the Goldfish will allow for powerful, piercing strikes to quickly breach an opponent’s balloon from behind. For the classes themselves, which range between Pilot, Engineer and Gunner, there are player-defined loadouts on which tools or unique ammo types you’d like to bring to a specific match. Players are given a wide choice of vanity costumes and headgear, which can be won through claiming certain achievements, however all are available for minimal fees through Muse’s own inbuilt store. These costume pieces, despite also being nicely designed and fitting for Icarus‘ style, can most certainly be considered donations toward the game’s ever-evolving progression – the most notable being its highly anticipated Adventure Mode, which is marked to release in 2014.

Guns of Icarus Online has proven itself to be a highly entertaining – if not sometimes frustrating – title that certainly appeals to the tacticians and teamplayers of the gaming sphere. Allowing for up to 6 airships in combat at one time, it is hard to find any other game that can compare to its class, bearing in mind that it is still firmly a work in progress. Although lacking the much-wanted mechanics for boarding an enemy craft, Muse Games are rightly defiant in their decision, as pulling any form of singleplayer combat into the title would have serious effects on its current dynamic, as well as remove from the cooperative emphasis on maintaining your ship as a whole.

Overall, I highly recommend this game for its refreshing backpedal into team-based combat, where each player is absolutely vital to the success of their ship. With its ever-growing community and update additions, Guns of Icarus Online has quickly risen to become one of my most played games since its release, and I can only predict improvement in its future.

Buy Guns of Icarus Online from Steam here

Visit the website here

Guns of Icarus Online is also destined to be released on the PS4