10,000,000

‘Action’, ‘RPG’ and ‘Indie’ are three genres you have probably seen banded about a little too much recently – and there is no exception in the case of EightyEight Games’ debut PC port, 10,000,000, which washed upon our digital shores earlier this year.

Taking note of its iOS origins, I plunged into 10,000,000 with grave expectations of disappointment. “Just another failed crossover”, I began to tell myself as I flicked between screenshot after screenshot of crudely pixelated dungeons and monsters, “There is no way I am about to earn my money’s worth of enjoyment”. Well, uh, it would seem I was wrong. 8 hours overall playtime wrong, in fact.

A very simple game with little need for instruction, 10,000,000 actually does manage to work on a number of levels above its classification. On one hand you have the blatant RPG elements of grinding for experience and upgrades, the other a basic three-in-a-row matching puzzle, which earns the resource for the former. So, where does all this elusive ‘Action’ fit in, I hear you cry? Running atop it all is your tiny, fedora-equipped self, forming what is essentially a progress bar rife with chests to plunder and a variety of monsters to swing at. Whenever an obstacle is in your path, the correct tiles must be matched in order to continue, i.e. swords and staffs will deal damage, whilst keys unlock. Bearing in mind that your enemies are as eager for you to fail as you are to succeed, gameplay quickly becomes fast-paced and intense as that back wall – your only form of death – edges ever nearer.

Of course, there are a number of items to collect along your journey (food, for instance, gives you a little bump forward, allowing for last minute recuperation), however the main goal lies in the game’s title: 10,000,000 points must be achieved in order to gain your freedom. The developers’ original intentions aside, this is where we begin to break the fourth wall a little, and it certainly wasn’t hard to see links between our protagonist’s endless struggle and my own in playing this title. With every attempt I grew both stronger and more confident, all the while pushing for a higher score; that one step closer to victory.

It is important to note here that 10,000,000 carries the high addiction rate of most successful mobile titles and, already being a big fan of similar puzzle classic, Bejeweled, it certainly captivated my attention for the time that it lasted. This is a game that is very comfortable within its genre and will by no means make any move on trying to change that. All in all, a fun, challenging title that is extremely humble in both its motives and its pricing – worth checking out for any lover of its ilk.

Visit EightyEight’s website here

Buy it on Steam here

Buy it for iOS here

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IT’S HERE: STEAM GREENLIGHT HAS LANDED

So, you might remember me jabbering on about something called Steam Greenlight last month – well, it’s finally here!

Nicely embedded within Steam’s new ‘Community’ feature, you can now vote for your favourite games and in-development projects to be placed directly into the Store, bypassing those long Valve decisions and bringing the power directly to the consumer.

As of this time, Steam Greenlight is running off a rating system that considers up and down votes on an overall total (for example, Dino Run SE, a personal favourite of mine, has a calculated 1% of ratings so far towards its final goal), meaning that developers are going to be heavily relying on the community for any chance of progress – obviously flaunting the features of Steam’s new ‘Game Hubs’ and sharing system.

With 492 games currently taking part, it’s very exciting to see such a chance for indie developers on a mainstream platform – my only worry being, however, that it is essentially a popularity vote. Flashy graphics, or big online communities do not necessarily make one game better than another, so I sincerely hope that people are going into Greenlight without the intention of knocking out their chosen title’s competition (that down vote button is awfully big).

All in all, it should be interesting to see how smoothly the system runs over the next few weeks, and which games manage to find their way to the top of the pile! I recommend giving Greenlight a browse – a couple of clicks of your mouse could be securing the fate of Steam’s next big hit.

 

Visit Steam Greenlight here, or through your Steam Community section.

STEAM GREENLIGHT – THE NEW PLATFORM FOR INDIE DEVELOPERS?

Valve sure has been busy recently, what with the highly anticipated release of Source Filmmaker (click here), working to provide a secure Linux service and, of course, the irresistible siren that is the Steam Summer Sale (it just takes your wallet and stamps all your money into the ground – like a school bully, except you’re actually really pleased about it). However, all of those could be completely individual, standalone posts – what I’m really here to talk about is Steam Greenlight.

In the past, if a small developer wanted their game to be sold on Steam, they’d have to fill out an application form (like this one) and wait about for that all important ‘Yes’ or ‘No’ – but, all that is about to change. Steam Greenlight intends to switch all that responsibility to us, the community, in a fancy new voting system which, I imagine, will borrow heavily from its well received Workshop success. Indie developers will now be able to submit their games/demos/screenshots at any stage of production, allowing for voters to pick and choose who they would like to see in the marketplace. This, of course, is a brilliant change to the old system and really creates a lot more opportunity for any upcoming or existing projects to become accessible to a much wider audience – around 40 million, in fact.

Greenlight’s development is an honest reveal of what Steam has always been about – acknowledging the shifting interests within games and allowing for companies, big or small, to be a part of it. Other portals, such as Indievania (click here), will be able to merge and advertise to the masses what they have to offer. However, with any form of freedom, issues will arise.

Duplicates, false submissions and the possibility of virus-laden software may be found within the flood of new applications – or, as Rock, Paper, Shotgun pointed out, ‘a billion joke listings for Half-Life 2: Episode 3 will instantaneously appear’ (article here), which obviously brings to mind the question of ‘how will Greenlight be moderated?’. I emailed Valve with questions concerning this, however have had no response as of yet – I guess we’ll all have to wait and see for ourselves.

Steam Greenlight is intended for release in August this year.

Visit the Steam Greenlight page here

Catch the Steam Summer Sale here