NEXUIZ

If you liked Quake 3, you’ll love Nexuiz. No, seriously – it started off as a mod for it back in 2005. Now, updated on CryEngine 3 with a whole range of new graphics, weapons and mutators (think Unreal, but with a lot more variety), Nexuiz has certainly entered the modern age of arena combat.

Right, before I go all fanboy on this game, I’ll deal out some of the faults that I have encountered so far. Firstly, it can crash. A lot. I had to do 3 installs through Steam before I could even get to the menu screen and that’s not just me. It would appear that those of you boasting a shiny new AMD card will get the smoothest experience – the game having been built in collaboration with them (about 10 minutes of company logos on start-up will reinforce this into you a good number of times). Furthermore, it seems that people have been having trouble finding games to join, but I managed to get everything running perfectly and, my God, does this bring back that intensity of the past. A very big concern that I should bring up especially is that there doesn’t yet seem to be a real system of filling player spots in matches. When someone disconnects, no one takes their place. Simple as that. A couple of times I’ve felt compelled to switch teams manually, just to bring back a fair balance. Obviously, this is really an issue that needs to be addressed – and soon!

Developer Illfonic (having bought the rights from original creators Alientrap) did a really good job at finding the sweet spots that worked so well for Quake 3 originally, especially so in Nexuiz‘s pace. You’ve still got your ridiculous run speed and jump height bundled in, making every corridor a deathtrap and every open space a bouncy castle of pain. This is what really sets arena-based games so far apart from any other genre: there is a high level of skill and reaction involved if you actually want to be doing any serious damage – or indeed avoid constant death. I would certainly say that this form of fast-paced combat has been missing in a lot of recent titles, and it’s definitely been exciting to experience it on such a level again – even now I’m typing at about triple the speed, my brain still rushing from the sheer excitement of ‘Quake 3 Still Lives’.

One aspect of Nexuiz I’m not so geared up on, however, are the mutators. I haven’t noticed any kind of tutorial as of yet, but otherwise it seems to be pretty random in selection – please correct me if I’ve been horribly blind here. You’ll receive positive effects, such as infinite ammo and fast regeneration, and even whole team boosts. In some senses, the mutators are almost comparable to Mario Kart, with a whole range of crazy outcomes – enemies take damage when jumping, for instance. Personally, I’ve had enough of my screen being constantly put into greyscale (I’m so sorry, guys – when you all look the same, I’m going to shoot you regardless).

Nexuiz was really a refreshing change for me, and I urge anyone of similar interest to try it out. Of course, there’s no real storyline or plot behind this (red vs blue in space), but there would never really need to be. This is a lovely package of online, team-based combat, packed full of all the usual gametypes you’d expect – capture the flag being a personal favourite of mine. If you can bring yourself to look past its faults and crashes, I think you’ll definitely come to love Nexuiz and the old-style intensity that it so lovingly has crafted. Now, if you’ll excuse me, I’ve got a hell of a lot of fragging to do.

Visit the website here

Buy it on Steam here

Advertisements

THE AGONY AND ECSTASY OF MINECRAFT

For the past couple of months, Minecraft has very slowly crept up on me. Favourite Internet communities were doing hilarious Let’s Play videos, new memes were born, and everyone was fascinated by this unlimited virtual Lego set. The limit was your imagination, and having to contend with deadly enemies determined to not only kill you but destroy your creations like a jealous younger sibling brought that extra tension that was irresistible to gamers. And the best thing is – in multiplayer you can still go smash your elder brother’s perfect castle into bits, it just takes a bit longer.

When I went to my local geek con in mid-June, one of the most popular pieces of merchandise was the square cardboard Creeper head, the swirl of greens and faint grin easily seen across the crowded convention centre. Minecraft had arrived, and it was making pixels cool again.

My husband caved first. I would sit at my desk in our shared office, while I heard the sounds of him picking at dirt blocks, the sickening crack of falling too far, the popping of lava, blobbing in water, and a few quiet shrieks and profanities as a Creeper lolloped dangerously close. He showed me videos of people’s amazing creations: the 1:1 scale model of the Enterprise D; a relatively-dimensional TARDIS; TNT explosions so huge the game can’t render them; huge troll faces on grass plains; and buildings literally touching the top of the world. I resisted for a while. But, eventually, it got me.

I played my husband’s copy of the game while he was at work. In hindsight, it’s a good idea that I don’t have my own copy. I was immediately sucked in. Armed with a cup of tea, and the Minecraft wiki in the background, I set to work.

I really wanted to build my base in a snowy tundra, and I spawned on a beach. I wandered for an in-game time of three days, until I finally found the perfect spot. I had water, lava, a view of the sunrise, and plenty of sheep. I built an awesome log cabin out of spruce, with a bed, coloured wool rugs, paintings, bookshelves, and a sign. (It’s very telling that even though I had nothing else in the house, I had three bookshelves.) I had a natural mine nearby, in which I got ridiculously lost a couple of times. I planted flowers outside, and watched the snow falling on the roof. It was awesome.

The one thing I didn’t realise was that to spawn in your bed, you had to sleep in it. Whoops.

I proceeded to die in the most spectacularly faily way – I found a hole in the ground, and went to see how deep it was and went too far. Seriously.

I respawned on the beach where I started, to my surprise. I tried desperately to remember which way I walked, by the landscapes I went through. I wandered around for days, following the sun in every direction. I was going in circles. I discovered a closer and bigger snowy tundra to my spawn point, which was annoying fact number 1. Eventually, I accepted annoying fact number 2: I was hopelessly lost, and there was no way I could find my house again. Annoying fact number 3: I’m usually a pretty good navigator, but I’d done the stereotypical female thing of having a terrible sense of direction in a pixellated world. My husband delighted in making gentle fun of me, even when I distinctly remember him effing and blinding because he once got stupidly lost in his own mine.

I exited to the title screen, and restarted the game. With a heavy and shamed heart, I proceeded to delete my game and start over again.

I found another tundra. I rebuilt my cabin, bigger and better with my increased knowledge. I found a much better mine with more minerals, including my much-wanted and elusive lapis (which I used to make a blue rug under my bed). I had more sugar cane, which satisfied my insatiable need for paper. I had all the sheep I could shear. I built a boat and went across the ocean looking for squid. I slept in my bed. This game was ten times better than my previous attempt, but the magic was gone.

My house is built. I have my sign, my paintings, my books, my brightly coloured floor. I’m coming up against the same problem that I had with Lego when I was a child – there’s so much to build, so much I could do, that I don’t know what to do next.

So, I’m interested in what you guys have gotten up to in Minecraft and maybe get some inspiration for things to build. What cool stuff have you made? Have you lost your house like I did? Have you used a pressure plate in devious ways? Have you toiled away for hours only to have a Creeper explode in the middle of your work? Let us know!

Minecraft is available for PC, Mac, Xbox 360 (through Xbox Live Arcade), Android, and iOS. You can buy it here.